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Mortal Kombat 11 Cinematic Set Dressing

While working on Mortal Kombat 11 I had the pleasure of working with the Cinematic Environment Team. Each of these environments shots were a team effort.

I would like to thank my Art Lead Ryan Rosenberg for all feedback and iteration on this Task.

Here are some shots from Mortal Kombat 11. I was responsible for assisting in the following scenes
Kronika Chaotian Age:
Responsible for setting up final shot of story mode, asset layout, and editing existing level sequence for shot
Kronika Prehistoric Age:
Responsible for setting up shot, editing meshes and materials to work with view of level, asset layout, and editing existing level sequence for shot
Pyramid of Argus:
Responsible for material pass on all terrain elements, and creation of fire pit.
Kharon Ship Geras Fall Sequence:
Responsible for scene layouts of shot, editing level for sequence of Geras falling into ocean.
Rooftop:
Responsible for material passes of rubble, providing background buildings and material passes of background buildings.
Kronika Beach Invasion:
Responsible for material pass of all terrain elements.
Deadpool:
Responsible for level blockout, and assisting of outsource asset preparation
Outworld/Heavens:
Responsible for material passes of terrain and rubble

MORTAL KOMBAT and all related characters and elements are trademarks of Warner Bros. Entertainment Inc. (s20)

Kronika Chaotian Age

Kronika Chaotian Age

Kronika Prehistoric Age

Kronika Prehistoric Age

Pyramid of Argus

Pyramid of Argus

Kharon Ship Geras Fall

Kharon Ship Geras Fall

Rooftop

Rooftop

Kronika Beach

Kronika Beach

Deadpool

Deadpool

Deadpool

Deadpool

Kytinn Hive Exterior

Kytinn Hive Exterior

Outworld Wasteland

Outworld Wasteland

Heavens Destroyed

Heavens Destroyed