While working on Mortal Kombat 11 I had the pleasure of working with the Cinematic Environment Team. Each of these environments shots were a team effort.
I would like to thank my Art Lead Ryan Rosenberg for all feedback and iteration on this Task.
Here are some shots from Mortal Kombat 11. I was responsible for assisting in the following scenes
Kronika Chaotian Age:
Responsible for setting up final shot of story mode, asset layout, and editing existing level sequence for shot
Kronika Prehistoric Age:
Responsible for setting up shot, editing meshes and materials to work with view of level, asset layout, and editing existing level sequence for shot
Pyramid of Argus:
Responsible for material pass on all terrain elements, and creation of fire pit.
Kharon Ship Geras Fall Sequence:
Responsible for scene layouts of shot, editing level for sequence of Geras falling into ocean.
Rooftop:
Responsible for material passes of rubble, providing background buildings and material passes of background buildings.
Kronika Beach Invasion:
Responsible for material pass of all terrain elements.
Deadpool:
Responsible for level blockout, and assisting of outsource asset preparation
Outworld/Heavens:
Responsible for material passes of terrain and rubble
MORTAL KOMBAT and all related characters and elements are trademarks of Warner Bros. Entertainment Inc. (s20)