Experienced Environment and 3D Artist for Video Games
Worked closely with Lead to construct next generation levels and art assets that was used in cinematics, keeping consistency with the aesthetic of real time environments and characters.
Composed and set up levels using art assets provided from blockouts to finished scenes, making any changes necessary to improve the cinematic experience.
Set up Unreal Cinema sequences to modify environments where needed.
Created Materials to assist in set dressing scenes.
Kept track and took notes of new renders, making updates and changes where necessary.
Worked closely with Lead to construct next generation levels and art assets that was used in cinematics, keeping consistency with the aesthetic of real time environments and characters.
Composed and set up levels using art assets provided from blockouts to finished scenes, making any changes necessary to improve the cinematic experience.
Set up Unreal Cinema sequences to modify environments where needed.
Created Materials to assist in set dressing scenes.
Kept track and took notes of new renders, making updates and changes where necessary.
Modeled and textured assets from concepts, including weapons and props
High to low poly modeling and baking, repurposing assets and characters to fit mobile game guidelines and efficiency
Created textures using Unreal 3 and 4 workflows
Textured atlasing to produce efficient textures to be used by multiple meshes
Worked closely with Lead Artist to construct levels packages, materials, and made improvements where needed throughout the game design pipeline in Unreal Engine
Modeled and textured Assets from concept including, weapons and props
High to low poly modeling and baking, repurposing assets and characters to fit mobile game guidelines and efficiency
Creating textures, diffuse, normal, specular, emissive and reflective maps
Texture atlasing to produce efficient textures to be used by multiple meshes
Combing mesh groups, while reducing unneeded polys optimizing meshes, and uvs
Work with lead artist to construct levels, packages, and materials in Unreal Engine, make improvements where needed through the game design pipeline
Modeled and Textured Assets to be sold and distributed in the Xbox Live Market.
Made sure models and texture maps were efficient, optimized models and textures to achieve proper budget for each asset.
Report to creative director on completion of each model to further optimize prop to highest quality.
Model from Concept to Bring Licensed IP to life.