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Keg Hammer

This is my first shot at doing a stylized asset in PBR.
I thought this was a really awesome concept so I wanted to take a shot at it.
Modeled in Maya, Hi poly in Zbrush, and Textured in Substance.
Real Time renders from Unreal Engine
Based on the concept found here:
https://www.artstation.com/artwork/mqEk3d

Keg Hammer Unreal Render

Keg Hammer Unreal Render

Keg Hammer Unreal Render

Keg Hammer Unreal Render

Keg Hammer Unreal Render

Keg Hammer Unreal Render

Keg Hammer Wire Frame

Keg Hammer Wire Frame

Keg Hammer Hi Poly

Keg Hammer Hi Poly