I wanted to create a Hard Surface asset in the Overwatch style. This was a fun exercise to try to learn a new workflow while studying another game.
Rendered in Unreal Engine 5.
Based on the Snow Machine concept found here:
https://www.artstation.com/artwork/rRDoya
Big thanks to Andrew Menjivar for letting me use his concept for this exercise.
https://www.artstation.com/andrewmenjivar