Website powered by

Medieval Stone Wall Study

My take on a Medieval Stone Wall, using a Zbrush to Substance Designer workflow. I wanted to use this project to practice some more texturing in Substance Designer. I used the Height map to generate a Base mesh for Unreal Engine. This wall was made for a personal project I am working on.
Renders in Marmoset and Unreal Engine.

Big thanks to Dannie Carlone for his Realistic Stone Wall Tutorial, as it helped me a ton with development on this one.

You can find his tutorial here!
https://www.artstation.com/artwork/8lKy5E

Marmoset Render

Marmoset Render

Unreal Render

Unreal Render

Normal Marmoset Render

Normal Marmoset Render

Sculpt

Sculpt

Texture Flats

Texture Flats